Furness Building Society

Northern League
Reader Cricket Balls

3D Sports


1 - The Form of Competition

All clubs will take part and enter one team.

All players must be registered by the club with the Northern League and not have played for another club in any other adult Saturday League in the current season unless officially transferred to the Northern League.
The Club Professional and Overseas players is eligible to play.


The League Committee will decide on the arrangements for the competition for the coming season at the League Committee meeting after the AGM

3 - Fixtures

The Clubs will arrange their own fixtures in time for the dates to be published in the Handbook.
Fixtures to be completed by a date designated by the League Committee.
Fixtures will normally be weekday evenings but can be Sunday if both clubs agree.

In the event of bad weather matches can be rearranged as long as the fixtures are completed by the designated date.

4 - No of Games

Groups arange their own fixtures and can decide to play a single fixture or play Home and Away fixtures.
If the Group plays single fixtures then the venues will be the reverse of the previous season.

5 - Umpires

Each team will supply its own umpire who must be a member of the Northern League Umpires Federation and be responsible for their expenses which in 2011 will be £25 in all.

6 - Game Decisions

In a tied game the winner will be

1) The team losing least wickets.

2) If the number of wickets lost is equal then the highest number of runs scored in the last 10 overs. (Then 5 overs and then 1 over)

7 - Order in the Table

Order in the Group Table will be decided by the number of wins and in the event of equality the team with the highest run rate.

Run Rate will be calculated by the total number of runs scored in completed games divided by the Total Number of Overs received. (a part of an over counts as a full over.)

8 - Semi-Finalists

The League Committee will make arrangements for the Sem-Finals and Final

9 - Winner Represents League in Inter League Competition

The winner will represent the League in any Inter-League Competitions.

10 - Scoresheets

The score must be input on Play-cricket.com by 12 mid-night and the scorecard input to Play-cricket within 24 hours.

11 - Changes to Fixtures

Any changes to fixtures as published in the Handbook must be given to the League Fixture Secretary and the League Website.

12 - The League Website

The League Website will be the central source of information about the progress of the competition and it is essential that it is kept up to date with fixture changes and results.
The website will also carry any publicity supplied by Clubs about games.
Home Clubs are responsible for their own publicity in the local media etc.

13 - Coloured Clothing

Matches will be played in coloured clothing with a 6.30 p.m. start.
If both teams agree the starting time can be brought forward but any time lost is only calculated as if the match had started at 6.30pm, ie if a game starts at 6.15pm and 20 minutes is lost to rain then only 5 minutes playing time is deemed to have been lost.

If weather conditions delay the start then after the loss of the first 10 minutes one over is deducted from each innings for each complete seven minutes lost.

The minimum number of overs shall not be less than ten overs to each side. No bowler may bowl more than one-fifth of the available overs.

14 - Number of Overs

Matches normally will be 20 overs each but can be reduced to accommodate adverse weather or light conditions.
Any match with an innings less than 10 overs will be void unless a result has been obtained. If there is a break in the second innings then the number of overs will be reduced by one over for each completed 3.5 minutes lost.

The winner shall be the team with the highest run-rate subject to the following provisions:
(i) ten or more overs have been bowled AND
(ii) The side batting second has not lost wickets as follows:
5 wickets or more- 10 to 12 overs received;
6 wickets or more- 13 to 15 overs received;
7 wickets or more- 16 to 18 overs received;
8 wickets or more- 19 to 20 overs received.

Therefore if the team batting second loses its 8th wicket before they reach their target score then the team batting first wins.

For run-rate calculations a team bowled out in the first innings shall be deemed to have completed its full quota of overs. An uncompleted over counts as a full over for run-rate calculations, ie: 10.3 overs counts as 11 overs.

15 - Fielding Circle and Number of Fielders on Leg side.

There will be a thirty yard fielding circle with four players plus the bowler and wicketkeeper within the circle at all times.
No more than 5 players on the Leg side.
There will be a Power Play during the first 6 overs of the innings during which the fielding side will be allowed no more than 2 players outside the circle

16 - Bowlers Overs

Bowlers are restricted to a maximum of 4 overs.

Bowlers will be restricted to a 15 yard run up.

In shortened games bowlers are allowed one fifth of the total and the remainder shared.

e.g. 17 overs - 3,3,3,4,4.

17 - Wide Balls

Balls outside the leg stump will be classed as wides and any ball over shoulder height will be a no ball.

18 - Free Hit

There will be a free hit for a foot fault no ball.
The field can be rearranged for a free hit

19 - Colour of Balls

All clubs shall use the pink balls provided by Readers and paid for by the clubs

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